Tuesday
Nov122013

Murky colors

A painting for Destiny (showcasing designs by other artists, like Ryan and Adrian):

And something I did for Man of Steel:

Monday
Apr292013

Something different

This was created for Burberry's 2012 festive campagn.  In the final animation, the camera slowly panned while presents tied to balloons drifted out of the sky.  The idea was to create a fantasy London with a photographic look.  A welcome change in style and subject!

Tuesday
Feb192013

Bungie's Destiny

Some of my work for Bungie's upcoming game. Its gonna be good!

This was the first piece of concept art officially released for Destiny.  Bungie is selling editioned lithos here.  All procedes go to childrens charities!



This concept owes a lot to the talented Dorje Bellbrook, who developed the look of the sphere in earlier paintings.  

Tuesday
Sep182012

Dock

I'm one of the instructors in a 2-day workshop at Laguna College of Design this weekend.  Details here.

Tuesday
Jul102012

Process

I thought it would be fun to do another post about process. Here is a personal illustration and the steps leading to it.

The finished illustration. This is where we're headed.

 

Here I'm laying down thoughts as quickly as possible. I start with an image in mind. I'm dealing with the story and the mood first. I want to find an arrangement that is appealing as an abstract pattern and effective as a narrative.

 

At this point I'm starting to describe materials (trees, snow) and creating a varied surface. I'm changing my brush often to avoid a "samey" appearance. In choosing colors I'm thinking first about value and second about temperature.

 

This step deals mostly with the foreground. I want the shapes here to create an interesting pattern that leads a viewer's eye into the frame. I'm also concerned with what the shapes say about the terrain itself.

 

I'm finally down to painting the central figure. I've left the focal point until now because it requires so much drawing. I have to take a less instinctive approach here, bringing in reference and dealing with the specific construction of forms.

 

I've decided to redraw the figure. As Robert Henri advocates in The Art Spirit, I'll redraw a figure if I feel I've missed the intended feeling/gesture. Noodling rarely helps!

 

Just a few changes here. I've painted the figure in the back and pushed the value contrast and color saturation of my focal point.

 

Finished! I had a problem with the composition feeling sliced in two. Adding more horsemen in the middle helped solve this, and I like what it did for the story.

 

Thats it! Hope you found this helpful.

Thursday
May242012

M:TG

A recent illustration for Wizards of the Coast 


Tuesday
Apr172012

Rock Lookout

Sunday
Apr082012

plein air sketch

Thursday
Apr052012

bleep bloop

Tuesday
Nov082011

Final weeks in Vancouver

 (sorry Davey)

Saturday
May212011

more figures

Saturday
Apr302011

Monday
Feb282011

Figures

My first drawing session in CA! (2's and 5's)

 

Wednesday
Feb092011

Another sketch + final for Bungie


Monday
Jan312011

a Halo Reach UI illustration

Here's the sketch I submitted to the art director

And here's the final painting (there is a higher res version in the gallery)

Saturday
Jan292011

birdsnacks

Tuesday
Oct122010

more paintings soon

 

Saturday
Oct022010

1's, 2's and 5's

 

 

 

Tuesday
Sep282010

More 3 hr poses

Tuesday
Sep212010

Haakon

Here is a character portrait for Neal Stephenson and Greg Bear's Mongoliad.